All Silver Pines Weapons: Boxcutter, .36 Revolver, and BB Gun
Every weapon in Silver Pines confirmed in the demo — the boxcutter, .36 revolver and BB gun, how the manual reload works, and where ammo fits the survival economy.
Three weapons are confirmed in the demo, each tuned for a different slice of the ammo economy. Here’s what each does and when to reach for it.
What weapons are confirmed?
Boxcutter, .36 Revolver, and BB gun — the demo’s full confirmed arsenal. The game’s real-time reload check applies to the firearms; the melee option trades safety for free hits.
| Weapon | Type | Ammo | Notes |
|---|---|---|---|
| Boxcutter | Melee | None | Damage and range stats visible in-game; wears with use |
| .36 Revolver | Firearm | .36 rounds | The heavy option — reload is a timing skill-check |
| BB gun | Firearm | BB pellets | Weaker, cheaper ammo; good for padlocks and weak enemies |
How does the boxcutter work?
Your opener and your ammo-saver. It carries visible damage/range stats and doesn’t cost ammunition — which makes it the correct answer to weak enemies everywhere it’s safe to swing. It wears down with use; treat it as a consumable tool, not an identity. See the combat guide for when melee beats bullets.
What’s the .36 revolver for?
Damage when it matters. Boss rooms, locked-door enemies, the moments you can’t afford to lose. Its ammunition is genuinely scarce — the demo is tuned so a missed shot is felt. Every reload is the skill-check ring, under whatever pressure the fight is applying.
Where does the BB gun fit?
Utility. It runs on BB pellets — cheaper than real ammunition and weaker in exchange. Its honest best use in the demo is shooting padlocks and finishing crawlers without spending revolver rounds.

What about the full arsenal?
The launch game will expand this — official material promises more tools doubling as weapons that open new areas. This page gets the full table on October 8. Until then: key items covers the non-weapon gear, and trinkets covers the perk layer.
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